From Sega Retro
Mortal Kombat Gold | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s):Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||
Publisher: | ||||||||||||||||||||||||||||||||||||||||
Developer: | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported:Jump Pack | ||||||||||||||||||||||||||||||||||||||||
Genre:Action | ||||||||||||||||||||||||||||||||||||||||
Number of players:1-2 | ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
BBFC OFLC Tectoy |
Mortal Kombat Gold (MKG) is a 1999 fighting game in the Mortal Kombat series that was released exclusively on the Sega Dreamcast as a launch title. It is an updated version of 1997's Mortal Kombat 4 and was the first game to appear on a sixth-generation platform as well as the only Mortal Kombat game to be released for the Dreamcast console.
This short article is in need of work. You can help Sega Retro by adding to it.
Mortal Kombat Gold is a Sega Dreamcast exclusive update to Mortal Kombat 4, released in 1999. The game was a Dreamcast launch title in North America and Europe.
- 1Gameplay
- 2History
- 6Technical information
Gameplay
Gold is essentially the same as Mortal Kombat 4, but adds Kitana, Mileena, Cyrax, Kung Lao, Baraka and Sektor from previous Mortal Kombat games. It also includes three new stages: The Living Forest, The Church, and The Soul Chamber. It also has a new weapon select system.
The player gets a low and high punch, low and high kick, and a block and run button. New to the series is a sidestep move which can be used to avoid projectiles. Also new to the series is a bonebreaker move which can be used up close and is activated by pressing Low Kick. There are interactive objects in some stages such as throwing stones. Combinations of buttons can be used to perform special moves.
Each character is given a weapon which can be wielded with a button combination. If the weapon is dropped it can be used by the other player. By using more button combinations at the end of the round the player can use any of two finishing moves and in certain stages a stage fatality.
Characters
- Baraka
- Cyrax
- Fujin
- Goro
- Jarek
- Jax
- Johnny Cage
- Kai
- Kitana
- Kung Lao
- Liu Kang
- Meat
- Mileena
- Noob-Saibot
- Quan-Chi
- Rayden
- Reiko
- Reptile
- Sektor
- Scorpion
- Shinnok
- Sonya Blade
- Sub-zero
- Tanya
History
Release
The game was criticised upon release for its sub-par graphics. Rather than play to the Dreamcast's strengths, the game was said to look more like the Nintendo 64 port of Mortal Kombat 4.
Like several of Midway's Dreamcast games, the game was re-released with a 'Hot! New!' label in North America, fixing many of the game's bugs (including VMU support, allowing the player to save). As well as the label the game can be identified with its red-tinted disc.
Belokk
Another character named Belokk was shown in early screenshots from Game Informer but was cut from the final game.[5] According to Ed Boon, Belokk was cut due to time constraints.[6]
Magazine articles
- Main article: Mortal Kombat Gold/Magazine articles.
Promotional material
BR print advert
Print advert in Official Dreamcast Magazine (US) #1: 'September 1999' (1999-08-24)
Print advert in Official Dreamcast Magazine (US) #2: 'November 1999' (1999-10-05)
Print advert in Hyper (AU) #75: 'January 2000' (1999-12-01)
Print advert in Dreamcast Magazine (IT) #1: 'xxxxxx' (xxxx-xx-xx)
Physical scans
Sega Retro Average | ||||||
---|---|---|---|---|---|---|
|
53 | |
---|---|
Based on 5 reviews |
Dreamcast, US |
---|
Dreamcast, UK/ES/IT |
---|
Dreamcast, DE/FR/NL |
---|
Dreamcast, BR |
---|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments |
---|---|---|---|---|---|
? | 1999-08-28 | Page |
References
- ↑Press release: 1999-09-02: Sega Dreamcast Launch Titles and Peripherals
- ↑Dreamcast Magazine, '3' (UK; 1999-11-25), page 54
- ↑ 3.03.1Revista Oficial Dreamcast, 'Enero 2000' (ES; xxxx-xx-xx), page 43
- ↑Hyper, 'December 1999' (AU; 1999-xx-xx), page 62
- ↑http://www.gamespot.com/news/2450709.html
- ↑http://www.mortalkombatonline.com/content/kom/transcripts/EdBoon_08-25-1999.html
- ↑Arcade, 'December 1999' (UK; 1999-11-01), page 101
- ↑Dreamcast Magazine, '3' (UK; 1999-11-25), page 54/55 (54)
- ↑Player One, 'Novembre 1999' (FR; 1999-xx-xx), page 100/101 (100)
Mortal Kombat Gold | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles |
Mortal Kombat games for Sega systems |
---|
Mortal Kombat (1993) | Mortal Kombat II (1994) | Mortal Kombat 3 (1995) | Ultimate Mortal Kombat 3 (1996) | Mortal Kombat Trilogy (1997) | Mortal Kombat Gold (1999) |
Mortal Kombat & Mortal Kombat II (unreleased) |
Retrieved from 'https://segaretro.org/index.php?title=Mortal_Kombat_Gold&oldid=553136'
Fans of Mortal Kombat may want to think about purchasing a Dreamcast now that Midway Home Entertainment has announced the arrival of Moital Kombat Gold. On the surface. Gold sounds like Ultimate Mortal Kombat 4: game will feature all the characters and moves of MK4 along with returning characters from Mortal Kombat II and Mortal Kombat 3 (see sidebar. 'The Return of die Magnificent Seven +) But Gold is much more than just additional fighters.
All That Glitter Is Gold?
'Basically, we asked Eurocom the developers of the home console versions of MK4 to port MK4 for die Dreamcast,' said Ed Boon, the creator of the MK series. 'We dien realized we had a ton of space left on the disc to add features, even after ail the characters were rendered. So we decided to go back and do the things that we always wanted to do with the arcade version of Mortal Kombat 4, but never had the time to implement.'
Some of those tilings include adding layers of textures to characters so they look less like polygons and more like detailed motion-captured actors. In fact, you'll see few instances of the meshing problems and minor slowdown that were associated with MK4. 'Some parts of the game look much better, and the backgrounds have certainly been reworked to show off die Dream-cast engine,' Boon said. 'WeYe currently using 3000 polygons per character at 60 frames per second--approximately the same as MK4. However, we're only 20 percent finished'.
Dimensional Designs
The other welcome addition was more characters. Gold has over 20 selectable fighters, including several hidden ones. For example, favorites from Mortal Kombat II. like Baraka and Kitana, and popular characters from MK3, like Sektor and Cyrax, will join other fighters, like Meat and Goro, to flesh out the already crowded arena of brawlers from MK4. 'We thought it would be cool to see Sektor's missiles and the view when jumping into Baraka's blades in 3D.' Boon stated. 'To that end. Eurocom is also helping us out by re-designing 2D levels into new 3D ones such as the Soul Chamber ana church from MK3.' He adds, 'You can'c really enjoy the total MK exper ience without the movies, so we are now in the process of making new ending sequences for all the additional characters along with developing new music and sound effects.
Of course, you can't have a real MK game without finishing moves--something that made the game popular in the first place.
'We want to shy away from humorous finishing moves, like the babalities, animalities, and friendships.' Boon said. 'What we're striving for now is to tune up the fatalities with some of the Dreamcast's power.'
A Change of Pace
According to Boon, there is no modem play being developed (Sega of America has no comment). As for the button layout, it will remain two punch, two kick, one run, and one block. However, the developers are trying to implement at least two new moves and at least one new fatality per character. This would add to an already full roster of moves, but space on the proprietary Dreamcast discs is readily available--which means there may be even further additions to the move sets.
Immortal Kombat
Although the Dreamcast launch will feature heavy-hitting fighting titles such as Soul Calibur, Virtua Fighter 3tb, and Power Stone, Midway Home Entertainment is hoping that MK Gold will charm its way into consumers' wallets simply by way of nostalgia. 'People grew up with Mortal Kombat, so there's this large installed base, Boon explained. But players who were ten years old when Mortal Kombat came out are 17 now, and they want a new, hyper-realistic experience; what they want is a little bit of the old, and a lot more of the new.' Does this mean that MK games will be changing anytime soon? 'This is the last Mortal Kombat game as you know it,' Boon answered. 'We are hoping to redefine the franchise with a radical departure from the norm in Mortal Kombat 5, which should be out in arcades by next summer' How radical? 'The only thing left you'll recognize will be the fatalities.'
Overall rating: 8